
Ah, sequels. As the 00's march on, more and more sequels line the shelves, and 2008 is no exception. This year seems to be the year of PART FOUR, in particular.
Devil May Cry 4,
Grand Theft Auto 4,
SoulCalibur 4,
Metal Gear Solid 4,
Call of Duty 4,
Street Fighter 4... that's 6 just off the top of my head. I could give a shit about
Call of Duty but I've heard the latest one is actually pretty cool. And all the rest of the part fours on that list I'm looking mighty forward to, except I probably won't get to play the new
Metal Gear Solid unless it goes cross-platform at the last minute.
The
Devil May Cry series has a somewhat uneven reputation. The 2001 original more or less launched the "extreme combat" sub-genre of hack-n-slash games and was the first 3D game to really capture the button mashing, reflex draining insanity of older 2D classics. It had some flaws, to be sure, but it was unlike anything else on the market and head and shoulders above its competition.
Devil May Cry 2, on the other hand, was a perfect example of how to take a great game and make it suck. While the story was compelling, that's about all that can be said for it. They even made Dante, one of the coolest video game characters of all time, a lame-ass bastard for it. So when it came time to make another sequel, they opted to rewind the clock.
Devil May Cry 3: Dante's Awakening was actually a prequel to the first game, so Dante was a wise-cracking badass again, and the combat system was completely overhauled into a nirvana of mayhem and gore. The only real problem with the game is that it was so difficult, most players ended up slitting their wrists or swearing off video games forever before they got to the end. Or past the first stage even.
Which brings us to the newly-released
Devil May Cry 4. Continuing the utterly incomprehensible chronology of the series, this actually takes place AFTER parts 1 and 3, but before part 2. Not that it matters much, except it means we get the cool version of Dante again instead of part 2's grim and gritty version. And actually, you only get to control Dante for just under less than half the game, since this installment introduces a new main protagonist, Nero. Dante is actually your enemy for most of the game, and even a boss fight about halfway through.
I have to say, I like Nero. The new mechanics he brings to the table, namely the Devil Bringer (as opposed to Dante's Devil Trigger) make this game exciting and fun in ways I didn't even realize I wanted from a game. And he stands pretty well on his own as a kickass anti-hero, the only real problem being... well, he's not that much different from Dante. Hell, you can barely even tell them apart. Check out the box art. That's Nero in the foreground and Dante up in the left corner. It's better than the passing-of-the-torch we saw in
Metal Gear Solid 2, where the inimitable Solid Snake was replaced by a limp-wristed ladyboy named Raiden. Still, it begs the question: why? If the new hero is essentially the same as the old one, with just a few mechanical tweaks, why bother with it at all?
Nevertheless,
DMC4 is an awesome game. If you're a fan of the previous games, this one takes the series to new heights. If you've never played any of them before, this is a great place to start. It has the beautiful combat system of part 3, plus Nero's awesome new Devil Bringer powers, and the difficulty is much closer to the original: the game is challenging and requires finesse and strategy without ever being merciless just for the sake punishment.
My only real complaints are that many aspects of the game are hallmarks of a bygone era.
God of War proved that a game with extreme, stylish combat could still have interesting puzzles without subtracting from the ass-kicking. There are no real puzzles here to speak of, but there are about a million "defeat the monsters to open the door" moments, often ten or fifteen or so strung back to back. The camera is also very last-gen, with limited control, and bizarre perspective changes that will leave you lost as to what direction should be pressing to move forward. That lazy developer's trick of invisible walls to keep you from going where they don't want you to is also in full effect here.
I actually didn't mind the back-tracking as much as some people, but I was disappointed by the lack of boss variety. There are three main bosses outside of the "end guys", and you'll fight each one not once, not twice, but... yes, thrice. Once as Nero, then in reverse order as Dante, and then once again towards the end in the signature Capcom boss redux.
While I expected a little bit more, the game is absolutely gorgeous, impossible to put down and, once again, head and shoulders above its competition. It took me a little under 10 hours to beat on Normal difficulty, but there's an extra survival mode, and multiple more difficulties to unlock. You can also replay any completed mission at any time in order to achieve a better ranking, so despite the relative brevity the game is highly re-playable. I only rented it since I am broke, but I will definitely shell out the cash down the line even though I've already beaten it, which says alot.
I give
Devil May Cry 4 850 out of 1000 tasteless yet scrumptious up-skirts.